Simplified control options have existed in fighting games for decades now at this point, but Street Fighter 6 will mark the first time Capcom’s mainline series will attempt to implement such a feature, which has many players curious as to how it will turn out.
Street Fighter 6 Director Takayuki Nakayama recently sat down for an interview with Game Informer where he spent a bit of time talking about the game’s balance and Modern Control type — plus why it’s not just an “easy mode.”
“Competitive balance is essential,” said Nakayama via Game Informer. “It comes down to us doing our best. That’s the truth. But really, the answer is Modern Control Type, which is not an ‘easy mode.’
If someone wants to play Modern Control Type in a competitive setting, like a tournament, they should. It’s simply a different avenue for players who want it.”
While it certainly makes sense that a lead developer is going to push one of the big ideas their team is putting together, we do have a harder time seeing Modern Controls making much of an impact on SF6’s future tournament scene for a few key reasons.
The way they worked in the first playable demo, Modern Controls essentially take away half of a character’s normal attacks by including only 3 buttons for them and 1 more dedicated to performing specials without the need for motions.
“If someone wants to play Modern Control Type in a competitive setting, like a tournament, they should. It’s simply a different avenue for players who want it” – Takayuki Nakayama
Having the ability to perform a Shoryuken with Ryu by simply pressing forward plus triangle could be seen as a small advantage to some, but it appears players likely have to give up the different strengths of special moves outside of Overdrives.
Moreover, there’s only currently slots for 4 specials in Modern Controls, so fighters with more than that potentially won’t have access to them even if users know the traditional input.
All of these details are subject to change before the game releases, however, with SF6 still being very much in development and Capcom taking outside feedback on it for the first time last month.
We could very well see significant changes to try and keep Modern and Traditional controls on a close to equal footing, but it’s hard to see the simplified inputs catching on with the competitive scene as long as they have to relinquish a number of options to do so.
The developers say they’re running in-house competitions every day to help with balancing Street Fighter 6, so don’t be surprised when things work and feel quite a bit different than what was on display in June.
You can check out the full interview between Game Informer and the SF6 leads below.