Valorant patch 5.10 notes: Cypher & Harbor buffs, Fade nerf, more

Valorant patch 5.10 notes: Cypher & Harbor buffs, Fade nerf, more

Posted: 2022-11-15T14:00:00

Updated: 2022-11-15T11:12:06

Valorant patch 5.10 is here with a bunch of balancing changes for various Operators and to top it off, Riot has also released a brand new communication feature. Keep reading to learn all about Valorant’s latest update.

Update 5.10 is the second patch of Episode 5 Act 3, and needless to say, Riot has made quite a few changes to balance several Valorant agents. Apart from this, the new real-time disruptive text detection system is also launched for the North American region before being made available for other regions.

Given that various agents have been affected by this patch, it remains to be seen how the game’s meta shapes up in Valorant before the end of this patch. Episode 5. Let’s dive into a detailed overview of all the changes that have been released with 5.10 update.

Riot Games

These are the highlights of the patch for Valorant’s 5.10 update.

Valorant 5.10 Patch Notes

Valorant update 5.10 is a pretty big update with lots of changes alongside the release of a brand new feature. While most of the Agent changes are being rolled out to refresh the game meta, the new real-time text detection system is sure to be a big boost to quality of life in Valorant.

Although the feature will only be released for the North American region at first, Riot has confirmed that other regions will receive this tool in-game with future updates. However, the developers haven’t said when that might happen.

Here is the full list of changes in Valorant’s 5.10 update from the official patch notes.

Agent Updates


  • Trap wire
    • Trapwire max length increased from 1000 >>> 1500.
  • Neural flight
    • Now reveals enemies twice. There is a four second delay between revelations.
    • The time restriction for casting on enemy corpses has been removed.
    • Maximum cast distance increased from 1200 >>> 1800.
  • Quality of life
    • Updated yellow silhouette used for Cypher reveal on Spycam and Neural Theft.
    • The yellow silhouette now disappears if the revealed enemy becomes visible to help reduce the confusion of seeing two representations of the enemy in different locations.
    • The yellow silhouette now begins to fade and fades faster to make it more distinct from an actual enemy.
    • Cypher’s placed utility is no longer destroyed by AOE damage from allies.


  • Prowlers
    • Duration reduced from 3 >>> 2.5 seconds. (As long as the ranger is alive without a trail).
    • Bite delay after hitting target increased from 0.4 >>> 0.6 seconds.
    • Hitbox improvements.
    • Close vision duration on hit reduced from 3.5 >>> 2.75 seconds.
    • Stalkers now turn off and no longer debuff instead of debuffing their target if they teleport before they complete their animation.
  • Nightfall


  • Cascade
    • Number of purchasable charges 1 >>> 2

Game system updates

Real-time text rating (North America only to start)

  • In addition to our existing interventions, we are launching a new feature to begin muting players in chat who send disruptive in-game text messages. Interventions for disruptive texts will now be applied as soon as possible as we continue to update update our systems to assess more types of text-based communication.
  • These enhancements will be added to North America first and expanded to other regions in the near future.

Social Updates

  • Fixed an issue that caused the “Auto-Reject Friend Requests: On” notification to be misaligned in the social panel for some languages.




  • Fixed a bug where Astra could cast a fake nebula right at the start of a turn before her star charged.


  • Fixed a bug that prevented Chamber from equipping a weapon at the start of a new round.


  • Fixed Harbor Waterfall being visible on the minimap to enemies who have vision of it.
  • Fixed a bug where Harbor’s Cascade would sometimes appear under the map.
  • Fixed a bug where Harbor’s Cascade sight on the minimap would shorten when aiming up or down, even if the Cascade was traveling the same distance.
  • Fixed a bug where the Harbor Cascade targeter on the minimap was slightly shorter than the actual distance it would travel.


  • Fixed a bug where Neon’s Slide could be used to boost up in specific map locations.

So there you have it, that’s all included in the Valorant 5.10 update patch notes. For more on the game, be sure to check out some of our other Valorant content:

What is the Night Market? | How to Get Gun Friends | All Valorant skin packs | Best Valiant Agents | When does Valorant come out on mobile? | Best sentinels | Best Initiators | What is Econ Rating? | How to Get Free Loot Drops | Best Duelists | Is Valorant on Mac? | Best Controllers

Leave a Comment

Your email address will not be published.