In the gaming industry, many people are working hard to make gaming a more positive, more inclusive, and ultimately more fun experience for everyone. Bringing meaningful change to this complex challenge will require collaboration across the gaming industry.
That’s why Riot and Ubisoft are joining in a technology partnership to develop a database of in-game data to better train preemptive AI-powered moderation tools that detect and mitigate disruptive in-game behavior. Any data collected that will identify an individual will be deleted prior to sharing.
The “Zero Harm in Comms” research project is the first step in a cross-industry project that aims to benefit everyone who plays video games. Riot and Ubisoft are aligned in their mission to create game structures that promote more rewarding social experiences and avoid harmful interactions.
As members of the Fair Play Alliancethe two companies believe that improving the social dynamics of online games will only come through communication, collaboration and joint efforts in the gaming industry. With Ubisoft’s vast catalog of popular games and titles highly competitive games from Riot, the resulting database from this partnership is expected to cover a wide range of players and use cases to better train AI systems to detect and mitigate harmful behavior.
As games become more and more popular around the world, the scale of this challenge is only growing. That’s why Riot invests in AI systems to automatically detect harmful behavior and foster more positive communities in all of our games. You can learn more about Riot’s approach to player dynamics where we detail the challenges at play and the different ways our games work to meet them.
Making online communities more inclusive is an ongoing mission that will never be fully completed. That being said, by working together we can make significant improvements. We are committed to sharing the lessons learned from the first phase of this initiative with the wider industry next year.