New concept art has been released by Ubisoft as part of Splinter Cell’s 20th anniversary celebrations, depicting Sam Fisher in action with those familiar multi-vision goggles…not to mention a particularly intense interrogation.
Splinter Cell remake concept art
Creative director Chris Auty has confirmed that the Splinter Cell remake is still “very early” in production, and it looks like it’s still a long way off.
But by the time it gets here, it looks like it will include some improvements over the original.
“20 years later, we can come back to the plot, the characters, the overall story of the game [and] make improvements – things that might not have aged particularly well,” said creative director Chris Auty. “But the heart of the story, the heart of the experience will remain as it was in the original game.”
The game may be a long way off, but Ubisoft has also explained how some of these improvements will work, including an upgrade to the game’s AI.
“Obviously, a special forces soldier will be better trained,” said technical director Christian Carriere. “They’re going to penetrate differently or enter rooms differently than something like a regular security guard would.”
“We can really improve AI engagement, how they react and what they react to,” added senior game designer Andy Schmoll. “With all of this, we can make improvements to the cat-and-mouse game between Sam and enemies, especially with our enemies behaving like trained professionals.”
Splinter Cell included some groundbreaking systems when it was released in 2002, including the use of the trademark Stealth Meter (or Light Meter) when sneaking around in the shadows.
The remake is said to improve atmospheric lighting with ray-traced global illumination as well as better audio simulation that will “create some really, really, really compelling and detailed settings.”
Want to know more about Splinter Cell? find how the remake will update the story for modern audiences and check all Ubisoft games currently in development.
Ryan Leston is an entertainment reporter and film critic for IGN. You can follow him on Twitter.