PS5 exploit: debug menu + JAR loader (BD-JB version)

PS5 exploit: debug menu + JAR loader (BD-JB version)

Developer John Tornblom added support for the Debug menu + a JAR Loader (based on the work of Hammer 83) to its implementation of the Kernel exploit on the PS5.

The debug menu might seem a little disappointing at this point, since it’s been enabled on the webkit exploit for a while (that, plus he actually submitted this code change a week ago… we we’re a bit late on that one), but people running on the BD-JB exploit will be happy to get this feature.

More important in my opinion is the JAR loader, which essentially allows you to load a Java binary (instead of a typical ELF file, as is the case on the current webkit exploit implementation). Developer Hammer 83 provided such an implementation yesterday (here) and John added a similar feature to his repository soon after.

I have a feeling that people who are unsure about creating an ELF file using the PS5 Homebrew SDK will be happy with the ability to send Java files as payloads to their hacked PS5.

PS5 Exploit – Webkit or BD-JB, which is better?

Seeing these builds compete with each other for Webkit implementation or BD-JB implementation has many of us wondering which is the better way to go.

At the moment, there’s no clear winner (well, if like me you’re on a digital PS5 you have no choice, it’s Webkit only). In terms of stability, both exploits seem to be quite reliable, although a few people have said that the Webkit exploit is generally easier to use.

The Webkit exploit would surely be the way to go if we want to encompass as many users as possible, but things might not be that simple. Ultimately, it will depend on which firmware (and pair of exploits) progress in hacking the PS5 hypervisor. Rumors say firmware 3.00 fixed some significant issues, and people who stick with lower firmwares might be rewarded in the long run.

PS5 BD-JB+ Kernel Exploit – Download and Run

You can download John’s latest code here:

The assembly instructions are included in the readme, but as a reminder the goal is to generate an iso file that you will burn on a Blu-Ray disc. The iso is designed to take advantage of the BD-JB featfollowed by Exploiting the IPV6 kernelto allow you to run unsigned code on the PS5 (you need a PS5 running firmware 4.51 or lower)

You can find Blu Ray burners for a reasonably cheap price on Amazon and other retailers (make sure they support BD-RE and Dual Layer DL). TheFloW clarified that he used Verbatim Rewritable Discs (BD-RE) in his experiences. (affiliate links)

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